Friday, January 13, 2012

Eat3D - The Dozer - Part 2 - Low Poly Modeling, UVing, and Baking


Eat3D - The Dozer - Part 2 - Low Poly Modeling, UVing, and Baking
Size 1.90 GB

In this DVD, Instructor Laurens Corijn continues from Part 1 and constructs the Low Poly version of the Dozer including the Modeling, UVing, and Baking. Laurens also starts each major section off with a brief introduction on what to expect during the process. He starts off by carefully modeling each section of the Dozer’s low poly mesh. Once the low poly is complete he goes into creating the complex UVs required for baking and texturing. Laurens then goes into baking out the normal and ambient occlusion maps. and finally applying and adjusting a shader in the 3ds Max viewport.

This DVD is perfect for those who want to want a comprehensive look at how to take a complicated high-poly vehicle and create a low-poly version ready for real-time applications and games.

Home page : _http://eat3d.com


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Wednesday, January 11, 2012

Evermotion Archinteriors Vol 16 - Interior Scenes for 3DS Max


Evermotion Archinteriors Vol 16 - Interior Scenes for 3DS Max
Format max | 10 scenes | V-Ray | textures | 1.11 Gb



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Digital-Tutors – Facial Animation in Maya


Digital-Tutors – Facial Animation in Maya
2 hrs. 38 min. |Released on June 30, 2011 |Project Files Included (104 MB)
Required Software: Maya 2012 and up

In this collection of lessons we will learn tips an techniques for creating believable facial animations.

This course will cover the process of animating a face in Maya. We will build the animation step by step, covering time-saving and proficient techniques like smart blocking, using a checklist, how to work with reference, checking for arcs. We will even cover what to do when we encounter issues where an expression that was not anticipated calls for the control rig to be revised. By the end of this course, you we will be equipped with the knowledge you need to build your own facial animations that are convincing and entertaining.

21 videos in this course

Home PAGE: _http://www.digitaltutors.com/11/training.php?pid=65


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Lynda - AutoCad Training Complete


Lynda - AutoCad Training Complete
Genre: eLearning | Size 3.72 GB
Genre: Video Training

AutoCAD is a CAD software application for 2D and 3D design and drafting. It is developed and sold by Autodesk, Inc. First released in December 1982, AutoCAD was one of the first CAD programs to run on personal computers, notably the IBM PC.

At that time, most other CAD programs ran on mainframe computers or mini-computers which were connected to a graphics computer terminal for each user.

Contents:
AutoCAD 2008 Essential Training
AutoCAD 2009 2D Drafting Techniques
AutoCAD 2009 Annotation
AutoCAD 2009 Essential Training
AutoCAD 2009 Mastering References
AutoCAD 2009 New Features
AutoCAD 2010 Essential Training
AutoCAD 2010 New Features
AutoCAD 2011 Migrating from Windows to Mac
AutoCAD 2011 New Features
AutoCAD 2011 Tips, Tricks, and Industry Secrets

MORE iNFO: _http://www.lynda.com/AutoCAD-training-tutorials/160-0.html


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Gnomon Workshop - Character Design and Modeling for Next-Gen Games With Vitaly Bulgarov


Gnomon Workshop - Character Design and Modeling for Next-Gen Games With Vitaly Bulgarov
Software : XSI , ZBrush , Photoshop | Size 1.85 GB

In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.

* Designing Mechanical Details
* XSI Modeling Tool Sets
* Hard Surface Modeling
* Render Modifiers
* Sculpting Brushes
* Organic Details

1. Chapters: Part One Tools and Features
2. Concept Modeling
3. Concept Art
4. Hard Surface Modeling
5. Organic Sculpting
6. Final Details


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The Gnomon Workshop - Maya Dynamics Outer Space Environments


The Gnomon Workshop - Maya Dynamics Outer Space Environments
Software : Maya | Size 2.58 GB

In this DVD, John presents the entire process of creating an outer space effects sequence. Starting with a space ship and a camera move, John takes the viewer through a step-by-step look at how to create a sequence that includes following a space ship as it breaks free of a tractor beam, launches out of planetary orbit, then flies through a field of asteroids and starbirth nebula clouds. John uses Maya's Dynamics system to build elements in the shots, demonstrating their use within the shot environment. He shows how to use cloud particles as a volume surface on which to project shaders to simulate nebulas that can be both stunning backgrounds and realistic clouds that can be flown through. John also walks you through a series of simple effects that add dynamic detail to the shots: sprite-stars, tractor beams, explosions, an energy field and an asteroid field. This lecture will enable you to create fantastic outer space shots that push the scope of imagination.


Homepage: _http://www.thegnomonworkshop.com/store/product/175/


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Digital-Tutors: Character and Scene Development in ZBrush


Digital-Tutors: Character and Scene Development in ZBrush
English | Team: iNKiSO | .Bin | Size 1.26 GB
Genre: Video Training

Create polished characters and more appealing scenes. Work creatively using a step-by-step approach to character and scene development in ZBrush and a time-saving workflow to haracter interaction, sculpting, texturing, composition, lighting, and rendering. Contains nearly 6 hours of self-paced training for artists using ZBrush and Maya.

INSTALLATION
a. Extract
b. Mount/Burn
c. Play & Learn


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Gnomon Workshop - Building Creatures in ZBrush: Aaron Sims Tethered Islands Series


Gnomon Workshop - Building Creatures in ZBrush: Aaron Sims Tethered Islands Series
English | AVC1 1024x768 | MP3 128 Kbps | Size 4.33 GB
Genre: eLearning

Continuing his Tethered Islands series, Aaron Sims shares his techniques for building a creature in ZBrush. Using ZSpheres to design the initial body structure, Aaron develops the character from scratch. He then demonstrates how to skin the ZSpheres and add details, color and lighting. In XSI, Aaron discusses the basics of rigging, weighting, and animating the imported creature from ZBrush. Finally he covers how to pose, light, and render the creature in an XSI scene.

Topic Covered
* ZSpheres
* Building a Creature Using ZSpheres
* Skinning ZSpheres and Adding Details
* Adding Alpha Textures and Color
* Basic Materials and Rendering
* Making Displacement Maps for XSI
* Basic Rigging, Weighting and Animating in XSI
* Rendering a Scene Using XSI

Chapter
1. ZSpheres Basics
2. Modeling a Creature Using ZSpheres
3. Skinning ZSpheres and Blocking out Large Forms
4. Adding Smaller Forms
5. Adding Details
6. Adding Texture
7. Adding Color Materials and Rendering
8. Making Displacement Maps for XSI
9. Basic Rigging, Weighting and Animating in XSI
10. Posing, Lighting and Rendering the Creature in XSI

Video codec: QuickTime
Video: MOV, SVQ3 Sorenson Video 3, 1846 kbps, 1024x768

Homepage: _http://www.thegnomonworkshop.com/store/product/17/


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RetouchPRO: Photoshop Video Tutorial + eBooks


RetouchPRO: Photoshop Video Tutorial + eBooks
English | Video: svq3, yuvj420p, 1094x680, 736 kb/s | Audio: pcm_s16le, 44100 Hz, s16 | Size 1.83 GB | Genre: Video training

Chris Tarantino is an expert at color management and retouching and has worked in the retouching and color correcting field since 1983. Chris has been described as someone who ?breaks? Photoshop to make it work better. His retouching work has graced many fashion and beauty magazines worldwide, including Vogue, Glamour, Cosmopolitan, and Harper?s Bazaar. 
For Mac and Windows.

He has worked with many leading photographers to help them achieve their vision in the new digital world, including Steve Meisel, Mario Testino, Melvin Sokolsky, and Enrique Badulescu. Books Chris has written include ?Digital Fashion Photography? and ?Digital Photo Processing?, and he is a contributor to leading photography and creative magazines. Currently Chris is working for Vaught Studio as their Beauty retoucher and in-house Photoshopopedia. Chris is a Ad0be Certified Expert as well as a Ad0be Community Expert and is a moderator on the Ad0be Help Forums for Photoshop, Lightroom, Bridge and Camera Raw. Of which programs he is either/both a Alpha and Beta Tester. In addition to writing and consulting about Photoshop, Chris also speaks at major Creative and Photography venues such as PMA and PhotoExpo. He also offers one on one training online using Ad0be technology. This is a live recorded webinar. Chris will explain what he?s doing along the way.


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PeachPit Photoshop with Matt Kloskowski 2010


PeachPit Photoshop with Matt Kloskowski 2010
English | H264 528kbps | 640x240 30fps | MP3 116kbps | Size 1.25 GB
Genre: Elearning

Matt Kloskowski education and curriculum developer for the National Association of Photoshop Professionals takes you step-by-step through Photoshop's features in this series of screencast-based tutorials that reveal techniques the professionals use.

Contents
01.How To Use Smart Filters in Adobe Photoshop CS3
02.Automation
03.Vanishing Point Filter Improvements
04.Move Those Palettes!
05.From Lightroom to Photoshop
06.How to Use Bridge CS3's Loupe View
07.Using Camera Raw 4's Recovery Slider
08.Using Photoshop CS3's Quick Selection Tool
09.Using Lens Correction
10.Using the Script Events Manager
11.Using The New Improved Curves Tool
12.Using Photoshop CS3's New Black and White Adjustment
13.Using the Clone Source Palette
14.Smart Objects & Adobe Photoshop
15.Using Camera Raw Smart Objects
16.Resizing Images in Photoshop CS3
17.Using the Refine Edges Dialog
18.Top 10 Lightroom Features
19.How to Use Adobe Camera Raw 4.1 's Clarity Slider
20.Using Smart Filters with the Shadow-Highlight Adjustment
21.How To Use Photoshop's PDF Presentation tool
22.A New Way to Flatten
23.How to Use Bridge's Slideshow Feature
24.How to Use the Script Menu with Layer Comps
25.How to Create Lab Color Presets
26.How to Use Photoshop CS3's Auto Align Tool
27.How to Create the Ray of Light Effect
28.Using a Grid
29.How to Create the Breakout Effect
30.How to Create Patterns in Photoshop CS3
31.How to Add Text on Top of Photos
32.How to Use the Filter Panel in Bridge CS3
33.How to Add a Brushed Border
34.How to Fix Chromatic Aberrations
35.Blending Photos Together
36.An Overview of Blend Modes - Part 1
37.An Overview of Blend Modes - Part 2
38.Using the Volume Browser in Lightroom 2
39.Lightroom 2 Quick Tip
40.Grid View in Bridge CS4
41.Photoshop CS4 Camera Raw Vignette Tip
42.Matt Kloskowski's Reasons to Upgrade to Photoshop CS4
43.Restoring Torn Photos
44.Pro Sports Background
45.Ghosted Man Effect
46.Color Balancing Multiple Parts of a Photo
47.Background Blur
48.On Image Controls
49.Vibrance
50.Double Processing in Camera Raw
51.CS4 's New Content Aware Scaling Feature
52.Rich Black and Whites
53.Cloning with a Preview in CS4
54.High Dynamic Range Photography (HDR) Part 1
55.Quick Portrait Thinning
56.High Dynamic Range Photography (HDR) Part 2
57.Removing Distortion from Wide-Angle Photos
58.CS4 's Hue-Saturation Dialog
59.Edge Vignettes the Right Way
60.Automatically Make Your Photos Look Better in Camera Raw
61.Removing Dark Circles Under the Eyes
62.Sharpening Workflow Part 1
63.Sharpening Workflow Part 2
64.Sharpening Workflow Part 3
65.Adjustment Brush 101
66.Enhancing Symmetry in Your Photos
67.sRGB vs. Adobe RGB
68.Removing Dust & Speckles from Old Photos
69.Faking a Panorama in Photoshop
70.Brightness vs. Exposure
71.Evening Out Skin Tones
72.Creating Taped Edges




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CG ACADEMY: Lighting&Rendering Fundamentals1 : Light&Colour Theory


CG ACADEMY: Lighting&Rendering Fundamentals1 : Light&Colour Theory
English | Size 3.4 GB | Genre: eLearning

This is the first DVD in a series that will teach you the theory and practical aspects of rendering and lighting within 3dsmax and Maya. This DVD focuses on the theoretical aspects of light and colour, such as light reflection, colour temperature, dynamic range and much more. This DVD forms a solid foundation on which the lessons of DVD2 and beyond will be built.

This DVD is aimed at a user that has a basic practical knowledge of 3dsmax or Maya. It does not require any previous knowledge about rendering and lighting and aims to teach the topic from the ground up.


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Gnomon Workshop 3ds Max Techniques with Jeff Patton


Gnomon Workshop 3ds Max Techniques with Jeff Patton
English | AVC1 1024x768 | AAC 32 Kbps | Size 3.74 GB | Genre: eLearning

Jeff is a self-taught freelance digital artist and has been freelancing for the past six years. In that time he has worked on many projects, a lot of which have been mechanical illustrations for companies like Johnson Controls, Trane, Carrier, and Honeywell. More recently he has spent some time teaching on-site mental ray classes, which he enjoys as it has allowed him to travel around the country and meet a lot of really great people.

Jeff is an active member of several online forums such as CGsocietey (CGtalk), the Vizdepot, and Autodesk s the AREA website where he often tries to assist users with their mental ray related questions. In addition, last year he teamed up with Russell Thomas, owner of 3dallusions.com, to help create mrmaterials.com which is a free material repository for the mental ray community. Jeff Patton is a fantastic and dedicated teacher. His clear and easy to understand explanations of complex lighting and rendering concepts have helped thousands of artists take the next step in creating killer images.

Material Basics
-Scanline
-Mental Ray
-Installing Plugins, Scripts and Shaders
-Displacement

Lighting Basics
-3ds Max Light Basics
-Area Light Issues
-mrSun and mrSky
-Using HDRs

Rendering Tools
-Identifying Noise
-Depth of Field
-Managing Color Bleed
-Volumetrics
-Exposure/Tone Mapping
-Glowing Objects
-Motion Blur
-mrProxy Objects

Rendering Techniques
-Creating Clay Renders
-NPR - Toon Rendering
-Vehicle Rendering in 3ds Max 2009

Indirect Illumination
-Final Gather
-Global Illumination

Lighting Digital Sets
-Architectural Interiors - Day
-Architectural Interiors - Night
-Architectural Exteriors - Day
-Architectural Exteriors - Night


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Jeff Patton - Rendering Techniques


Jeff Patton - Rendering Techniques
Format .mov | project files | Size 397MB | Genre: eLearning

Creating Clay Renders

A "Clay Render" refers to a basic shaded render where it's easy to read all the details in your meshes.

NPR - Toon Rendering

Learn how to create NPR (Non-Photorealistic Renders) in 3ds Max using the Ink&Paint material and the mental ray contour shaders.


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Making Turntable Animations - Maya Techniques with Alex Alvarez


Making Turntable Animations - Maya Techniques with Alex Alvarez
English | AVC1 1280x800 | MP3 128 Kbps | Size 1.15 GB
Genre: eLearning

This tutorial demonstrates a simple, yet effective, solution for creating dynamic turntables. Utilizing Maya's two-node camera, motion path animation provides a flexible way to move the camera around the model. Precise and cycling rotations are combined with a moving camera, to allow for various views of the model in a single turntable. We begin the tutorial by creating a three-point lightrig using raytraced shadows and Mental Ray. This tutorial demonstrates how to render a Maya animation from the Command Line. While it is possible to render from within Maya using Batch Render, there are several advantages to avoiding this approach. More memory is available to the renderer when Maya is closed which is often a necessity. But furthermore, command line rendering simplifies the process of managing rendered frames, network rendering and the batch rendering of multiple scenes. This tutorial also demonstrates how to render the wireframe/topology of the model on top of the shaded turntable animation.

When presenting work, especially on a reel, viewers will expect to see not just the finished result, but also how it was achieved. Clean, efficient and animation friendly topology is critical, therefore presenting that aspect of your work is expected.

We look at a variety of wireframe styles and composite them in After Effects.

Topics Covered:
3-point Lighting
Raytraced Shadows
two-node camera
Rendering from the Command Line
Wireframe Rendering
Compositing in After Effects

Chapters:
3-point Lighting and 2-node Camera Motion
Rendering from the Command Line
Wireframe Rendering Techniques

Screan Shoots





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The Making of 'Fume' with Alex Alvarez


The Making of 'Fume' with Alex Alvarez
English | .mov | project files | 1.03GB | Genre: eLearning

These chapters represent a technical overview of how the image 'Fume' was created using Maya, ZBrush and Photoshop. In contrast to some of my other work on Gnomonology and The Gnomon Workshop, Fume was created without any initial design direction.

There was no sketch to develop, as was the case with Jester or Trin. Therefore this tutorial demonstrates a slightly different workflow as I allowed a design to evolve organically. The actual creation of Fume was not recorded, therefore these lectures are all created in realtime as I explain, in detail, the process of creating the image. 'Fume' has been toprow plugged at cgtalk, zbrushcentral, 3dtotal and was a 'daily deviation' at Deviant Art.

Retopologizing in ZBrush
Combining normal maps for different objects on a single shader
Image based lighting, Final gather, Direct illumination
Polypainting cavity map
Look Development
Integrating elements
Compositing the Render Layers

Chapters
Forms + Topology
Basemesh Maya Edit
ZBrush Sculpting
Maya Setup + Lighting
Photoshop Studies
Final Composition


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