The Making of 'Fume' with Alex Alvarez
English | .mov | project files | 1.03GB | Genre: eLearning
These chapters represent a technical overview of how the image 'Fume' was created using Maya, ZBrush and Photoshop. In contrast to some of my other work on Gnomonology and The Gnomon Workshop, Fume was created without any initial design direction.
There was no sketch to develop, as was the case with Jester or Trin. Therefore this tutorial demonstrates a slightly different workflow as I allowed a design to evolve organically. The actual creation of Fume was not recorded, therefore these lectures are all created in realtime as I explain, in detail, the process of creating the image. 'Fume' has been toprow plugged at cgtalk, zbrushcentral, 3dtotal and was a 'daily deviation' at Deviant Art.
Retopologizing in ZBrush
Combining normal maps for different objects on a single shader
Image based lighting, Final gather, Direct illumination
Polypainting cavity map
Look Development
Integrating elements
Compositing the Render Layers
Chapters
Forms + Topology
Basemesh Maya Edit
ZBrush Sculpting
Maya Setup + Lighting
Photoshop Studies
Final Composition
Retopologizing in ZBrush
Combining normal maps for different objects on a single shader
Image based lighting, Final gather, Direct illumination
Polypainting cavity map
Look Development
Integrating elements
Compositing the Render Layers
Chapters
Forms + Topology
Basemesh Maya Edit
ZBrush Sculpting
Maya Setup + Lighting
Photoshop Studies
Final Composition
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