Jeff Patton - Rendering Tools
Size 1.16GB | .mov
Size 1.16GB | .mov
Identifying Noise
Learn how to identify what is creating noise and grain in your 3ds Max/mental ray renders.
Managing Color Bleed
Color bleed is a natural occurring phenomenon where indirect illumination picks up & scatters color. Learn how to control it in your scenes.
Exposure/Tone Mapping
This video discusses some of the exposure control features available in 3ds Max and mental ray.
Motion Blur
Learn how to implement the various motion blur options in 3ds Max to add realism to your renders.
Depth of Field
Learn about and how to use the various Depth of Field options available in 3ds Max to achieve realistic results.
Volumetrics
Learn how to add volumetric effects like volume lights or fog effects to your 3ds Max scenes.
Glowing Objects
This video explores how to create glowing and self-illuminated objects in your 3ds Max scenes.
mrProxy Objects
The mental ray proxy objects are helpful in reducing memory consumption of your scenes, especially if you're using a 32-bit operating system.
Learn how to identify what is creating noise and grain in your 3ds Max/mental ray renders.
Managing Color Bleed
Color bleed is a natural occurring phenomenon where indirect illumination picks up & scatters color. Learn how to control it in your scenes.
Exposure/Tone Mapping
This video discusses some of the exposure control features available in 3ds Max and mental ray.
Motion Blur
Learn how to implement the various motion blur options in 3ds Max to add realism to your renders.
Depth of Field
Learn about and how to use the various Depth of Field options available in 3ds Max to achieve realistic results.
Volumetrics
Learn how to add volumetric effects like volume lights or fog effects to your 3ds Max scenes.
Glowing Objects
This video explores how to create glowing and self-illuminated objects in your 3ds Max scenes.
mrProxy Objects
The mental ray proxy objects are helpful in reducing memory consumption of your scenes, especially if you're using a 32-bit operating system.
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