Friday, January 6, 2012

Digital-Tutors - Creating Game Weapons in 3ds Max and Mudbox


Digital-Tutors - Creating Game Weapons in 3ds Max and Mudbox

Contents:

1. Introduction and Project Overview
2. Building the base of the weapon
3. Creating uvs for the base geometry
4. Adding the large blades
5. Modeling the small blades
6. Building the handle
7. Transferring geometry to Mudbox
8. Sculpting the guard
9. Finishing the guard detail
10. Painting the guard
11. Detailing the blades
12. Detailing the handle
13. Adding specular maps
14. Exporting assets from Mudbox
15. Assembling the finished weapon in 3ds Max



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