Wednesday, January 4, 2012

3Dtotal.com Ltd. - 3Dtotal's Swordmaster - Maya


3Dtotal.com Ltd. - 3Dtotal's Swordmaster - Maya
Publisher: 3Dtotal.com Ltd. | PDF | 101 pages | ISBN: N/A | 30.33 MB

Originally created by Seong-wha Jeong, the Swordmaster character has now been recreated in 3ds Max, Maya, Cinema 4D, LightWave and XSI by a talented team of artists. This precise, step-by-step tutorial shares how to produce this highly polished, low poly game character with detailed texturing for real-time rendering.

CONTENTS:

Chapter 1 - Modeling the head
Chapter 2 - Modeling the torso
Chapter 3 - Modeling the arms and legs
Chapter 4 - Modeling the clothing and hair
Chapter 5 - Modeling the armor
Chapter 6 - Mapping and unwrapping
Chapter 7 - Texturing the skin and body
Chapter 8 - Texturing the armor and clothing



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