Gnomon School – Master Classes 2011: Character Modeling and Texturing with Mark DeDecker
Advanced | 2h 34m | 1.32 GB | Required Software: Autodesk Maya, Pixologic ZBrush and Adobe Photoshop
Advanced | 2h 34m | 1.32 GB | Required Software: Autodesk Maya, Pixologic ZBrush and Adobe Photoshop
This course will cover the process of modeling and texturing a posed character using Autodesk Maya, Pixologic ZBrush and Adobe Photoshop. The sum of the character can be seen in the details. This character piece featuring “Cabbage” will focus on creating details such as tan lines, sun burns, skin imperfections and other small modeling details to accentuate the charm of the character.
The class will also touch upon some of the new features in ZBrush R2 that were used to create this character.
Home: _http://www.gnomonschool.com/master/2011
The class will also touch upon some of the new features in ZBrush R2 that were used to create this character.
Home: _http://www.gnomonschool.com/master/2011
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