Friday, December 9, 2011

Gnomon School – Master Classes 2011: Character Modeling and Texturing with Mark DeDecker


Gnomon School – Master Classes 2011: Character Modeling and Texturing with Mark DeDecker
Advanced | 2h 34m | 1.32 GB | Required Software: Autodesk Maya, Pixologic ZBrush and Adobe Photoshop

This course will cover the process of modeling and texturing a posed character using Autodesk Maya, Pixologic ZBrush and Adobe Photoshop. The sum of the character can be seen in the details. This character piece featuring “Cabbage” will focus on creating details such as tan lines, sun burns, skin imperfections and other small modeling details to accentuate the charm of the character.

The class will also touch upon some of the new features in ZBrush R2 that were used to create this character.

Home: _http://www.gnomonschool.com/master/2011


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Master Classes 2011 - A Pungent Character: Getting Grit into Imaginary Faces


Master Classes 2011 - A Pungent Character: Getting Grit into Imaginary Faces
FLV | Size 480MB

Instructor: David Meng
In this class, David Meng shares his thoughts on how he includes personality and expression in a character bust, striving to avoid anything innocuous or generic but still keeping subtlety in the sculpture. The practical aspects of working with plastaline and armatures will be addressed, as well as the subjective aspect of creative influences and the challenges involved in creating something that will entertain and surprise viewers.

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Lynda.com – Avid Media Composer 6 Essential Training


Lynda.com – Avid Media Composer 6 Essential Training
Beginner | 7h 00m | 2.55 GB | Required Software: Avid Media Composer 6

In this course, author Ashley Kennedy demonstrates basic and intermediate video editing techniques in Avid Media Composer. The course explains how to build sequences, mix audio, apply effects, and color-correct footage. The course also shows how to create titles, manage and output media, capture and import footage, and troubleshoot common post-production issues. Exercise files accompany the course.

Topics include:
* Adding and removing shots to build multi-track sequences
* Trimming shots to fine-tune sequences
* Exploring navigation shortcuts and project management strategies
* Customizing the editing workspace
* Using advanced editing and trimming methods
* Adjusting audio levels and pan
* Applying, nesting, compositing, and revising video effects
* Understanding the relationship between rendering and system performance
* Incorporating intelligent media management strategies

Home: _http://www.lynda.com/tutorial/88240


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Digital-Tutors - Utilizing the 3D Features of Photoshop CS5


Digital-Tutors - Utilizing the 3D Features of Photoshop CS5
1 hrs. 40 min. | 01/03/2011| Photoshop CS5 and higher | Project Files Included (9 MB) | 504.82 MB

In this series of lessons we will be exploring many of the 3D features found in Photoshop CS5.
Using these tools and features, we can now incorporate high-quality 3D elements directly into our design layouts without having to rely on any sort of external 3D application. We will begin this course by learning how to adjust the OpenGL settings in Photoshop in order to have faster feedback and response when working with 3D objects. We will also learn how to move our objects and virtual cameras through the 3D workspace in Photoshop. From there, we will learn how to apply materials and textures to our 3D objects, utilize the Repouss© feature in Photoshop to create 3D geometry from scratch, work with 3D lights, shadows and rendering, as well as highlighting many other tools, tips, and workflows that will allow you quickly begin using these features in your own projects.

14 videos in this course


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Layers: The Complete Guide to Photoshop’s Most Powerful Feature - 2nd Edition


Layers: The Complete Guide to Photoshop’s Most Powerful Feature - 2nd Edition
P.pit Press | 2010 | ISBN: 0321749588 | 312 pages | PDF | 37,4 MB

In 2008, Adobe Photoshop pro and best-selling author Matt Kloskowski broke new ground teaching Photoshop by focusing on the one thing that makes Photoshop the amazing (and sometimes difficult to understand) program it is: layers. Now, Matt returns with a major update to the book that explains “the key to understanding Photoshop” in the same concise, easy to understand way that’s made him so well known in the field of Photoshop training.

When asked about the original version of this book, Matt said, “I wanted it to be the Photoshop book that I wish was around when I was first learning.” This update improves upon that concept.

Within these pages, you’ll learn about:
- Working with and managing multiple layers
- Building multiple-layer images
- Blending layers together
- Layer masking and just how easy it is
- Which of the 25+ layer blend modes you really need to know (there are just a few)
- Using layers to enhance and retouch your photos
- All of the tips and tricks that make using layers a breeze
Plus, a new chapter on advanced layer techniques and compositing to help take your work to the next level.

If you want to fully understand layers in Photoshop, this book is the one you’ve been waiting for.


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Gnomon Master Class 2011 – Environment Sculpting


Gnomon Master Class 2011 – Environment Sculpting

This class will provide an in-depth look at the workflow David Lesperance uses to design environments. Starting off he will cover basic concepts of asset building including kit bashing, grid space modeling, basic UVs and asset cleanliness. Normal and displacement mapping will also be covered. Dave will then move into his lighting setups using V-Ray. He will discuss lighting and rendering in V-Ray, covering HDRI and physical camera setups, along with efficient render settings. Throughout the class David will be sharing many time-saving tips and tricks that he uses in his day to day workflow for 3ds Max, ZBrush and Photoshop.

Home:– http://www.gnomonschool.com/master/2011/


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Digital-Tutors - Rigging Cartoon Characters in CINEMA 4D


Digital-Tutors - Rigging Cartoon Characters in CINEMA 4D
Size 2.76 GB | Duration: 7h 11m | Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono
Genre: eLearning | Language: English | Level: Intermediate

In this CINEMA 4D tutorial, you will learn tools and techniques for rigging cartoon characters in CINEMA 4D. This tutorial will guide you through the process of creating a cartoony control rig in CINEMA 4D. Step by step, we will create a rig that will generate cartoon-like flexibility. We'll learn how to create intuitive, animator-friendly controls and how to build a bendy limb rig. We will learn how to create an advanced squash and stretch spine rig with volume controls. We'll create a flexible, counter-rotation arm rig to preserve the upperarm as it twists, and learn how to skin to a cage to work smarter and more efficiently. Overall, we'll make sure our rig is robust, to endure through extreme conditions.


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The Foundry Mari 1.4v1 Win64


The Foundry Mari 1.4v1 Win64

Designed from the ground up to meet the needs of the most demanding VFX texture and matte painting artists, MARI is a 3D digital paint tool that will revolutionise your workflow. Capable of handling vast numbers of pixels, MARI out performs all other paint tools in speed, flexibility and processing capabilities. MARI allows artists to concentrate on painting detailed, multi-layered textures directly onto 3D models in a fluid and natural way.

MARI 1.4 introduces Adobe® Photoshop® layered PSD import and export functionality, OpenColorIO, triplanar projection and masked filters. Designed to speed up workflows, standardise colour management, and be even easier to use and more flexible than ever before, MARI 1.4 is an ideal tool for every artist in your pipeline.

Home PAGE:– http://www.thefoundry.co.uk/products/mari/


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ZBrushWorkshops – Anatomy of the Face for Artists ( New Links )


ZBrushWorkshops – Anatomy of the Face for Artists ( New Links )

Sculpting the face is hard, really hard. However, it can be made easier and that is what this workshop sets out to do. I created this workshop from years of banging my head against a wall and trying to understand why my sculptures just didn’t look right. Years. It left a flat spot on my forehead, actually.

The good news here is that all of those years of banging my head finally paid off. Not only can I sculpt a human face quicker and more reliably then before but I can teach you.

This workshop is filled with quick, spontaneous schematic drawings to help you understand the form of the human face and how the architecture of planes all work together. It also includes quick mini-lectures to help you understand the terminology of facial anatomy.

Most importantly, though, it walks you step-by-step through the process of sculpting the face. I dare say this is the most comprehensive facial anatomy workshop out there.


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ZBrushWorkshops – Introduction to ZBrush 4R2 ( New Links )


ZBrushWorkshops – Introduction to ZBrush 4R2 ( New Links )
Size 2.94 GB

Over 32 + hours of ZBrush training including over 18 hours of new content covering features like DynaMesh, LightCaps, the Slice brush, CurveTubes and a whole lot more by the leading authority on ZBrush: Ryan Kingslien.

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Monday, December 5, 2011

3Ds Max Essentials


3Ds Max Essentials
Size 1.72 GB



Inside this jam-packed guide, leading illustrators, animators and games artists walk you through the way things are done on real jobs, enabling you to build professional skills in easy stages.

This complete guide to 3ds Max comes with a free DVD packed with 10 tutorials and four hours of expert video lessons.

3ds Max Essentials is brought to you by industry-leading magazine 3D World in association with 3D Total.com.


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How To Model A Plant In A Pot


How To Model A Plant In A Pot

This Tutorial is a modeling tutorial of how to model a plant in a pot, as you see below.

Advertisements might be displayed at the beginning of each tutorial, so stay tuned for the continuation of the tutorial.


Hi Welcome to How to model a plant in a pot. In this tutorial I will explain how to model a pot plant for use in or out side.


How To Model A Plant In A Pot Part 1



How To Model A Plant In A Pot Part 2



How To Model A Plant In A Pot Part 3



cmiVFX - Houdini Fundamentals


cmiVFX - Houdini Fundamentals
English | h264 851x682 15.00 fps | ADPCM - ima4 22.05 KHz 176.4 Kbps mono | 1.74 GB


This video is the entry gate of cmi's Houdini training system. Aimed at new users and migrators from other animation packages, this training will give you the fundamentals you need to get started with this magical application. Learn this incredible piece of software which has received a Technical Achievement Award in 2002 for its revolutionary approach to 3D Animation. Discover how Houdini's data flow has become the natural language of 3d, reducing the distance between your ideas and reality


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3DTotal.com Ltd. - Tuc-Tuc - Materials, Shaders and Rendering Tutorial for XSI


3DTotal.com Ltd. - Tuc-Tuc - Materials, Shaders and Rendering Tutorial for XSI
PDF | 62 pages | Size 168.83MB


Tuc Tuc is a precise, step-by-step tutorial eBook which begins with a vehicle model and covers the principals of applying shaders, placing it in a simple scene, lighting and rendering.

The tutorial begins by creating and applying materials for the various parts of the car, such as glass, chrome and tires, as well as texturing some simple geometry that will make up a scene. It then moves onto lighting where the focus will be on setting up a lighting rig and the various parameters connected to this. Finally the series culminates with a section on rendering, where the aim will be to finish with a polished image.


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3DTotal.com Ltd. - Cedric Seaut's Character Modeling


3DTotal.com Ltd. - Cedric Seaut's Character Modeling
.pdf | Size 102MB


The aim of this eBook is to provide both an efficient and methodical approach to creating characters that can encompass both organic and mechanical components and equip artists with the knowledge to learn techniques used by industry professionals. The series provides an in depth account of creating a character from the concept and base mesh stages through to the final detailing and high poly sculpt. It will as its subject adopt the theme of an alien humanoid in battle dress, partly clad in armor and carrying weapons.

Each of the chapters will address a certain aspect of the design and show a step by step guide covering the principal techniques and methods used to sculpt the numerous components including the chest and body armor, anatomical detail, footwear and clothing along with various accessories and weaponry. Much of the high poly sculpting and anatomical refinement takes place in Zbrush, discussing the appropriate brushes and tools used but the author will also integrate 3dsMax into the pipeline as a way of preparing some of the base meshes and mechanical components.

Although 3dsMax is used in conjunction with Zbrush the modeling techniques are equally applicable to most other 3d packages with the principal lessons proving universal.


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FXPHD AFX211 - After Effects Project - The Open


FXPHD AFX211 - After Effects Project - The Open
Size 4.49GB


I’m back in Chicago from NAB and hitting the ground running with course work for the new term. Sunday afternoon, designer Mark Ward visited the fxphd studios to film the first class for our new After Effects project-based course, afx211. He’s a long time friend and incredibly talented designer who came up with the concept boards for the project. The first class examines the design process on jobs such as this.


The goal for this course is to work through a broadcast design project and in our case, it’s the opening of a new mock reality show called “The Next FX Master”. Basically, Top Chef for visual effects artists. We’re going on set later this week to film both the material for the course as well as behind the scenes tutorials on various aspects of being the vfx supervisor. Throughout the term, we’ll be distributing high quality 720P material so that members can make the open their own and have something great for their reel. It’s gonna be a blast!


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Creative Development: Creating a Photorealistic Ink Drop Effect in FumeFX and Krakatoa with Eduard Schulze-Battmann


Creative Development: Creating a Photorealistic Ink Drop Effect in FumeFX and Krakatoa with Eduard Schulze-Battmann
.flv | project files | 522Mb


In this tutorial we will learn how to create particle effects from the beginning to final render. Throughout this tutorial we are going to talk about FumeFX and PFlow from the basics to more advanced techniques. We'll also cover some rendering techniques in Krakatoa, including the Magma Flow Editor, we'll see how to increment our particle count using the partitioning, and finally we'll look how to composite the particles in NUKE. After completing this tutorial, we'll have a much better understanding of fluids and how to manage and render particles.

Homepage: _http://www.digitaltutors.com/11/training.php?pid=558


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Sunday, December 4, 2011

3D World – ZBrush Essentials + DVD


3D World – ZBrush Essentials + DVD
Size : 6.4 GB

Master the secrets of Hollywood’s digital sculptors with this essential guide to Pixologic’s 3D sculpting software, brought to you by the creators of 3DTotal and 3D World.

Suitable for every level of experience, ZBrush Essentials is your complete guide to digital sculpting. Inside, the world’s leading 3D artists reveal their trade secrets, taking you from basic modelling to advanced detailing and texturing in easy stages.

The bookazine contains 24 complete tutorials, written by veterans of movies from X-Men 3 to Clash of the Titans. The accompanying DVD provides project files for each tutorial, including over 10 hours of video training.



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Photoshop Compositing Secrets


Photoshop Compositing Secrets: Unlocking the Key to Perfect Selections and Amazing Photoshop Effects for Totally Realistic

Composites By Matt Kloskowski
Publisher: Peachpit Press 2011 | 408 Pages | ISBN: 0321808231 | EPUB + PDF | 46.62 MB + 98.57 MB

Unlocking the Key to Perfect Selections and Amazing Photoshop Effects for Totally Realistic .

Composites

Compositing is one of the hottest trends in Photoshop and photography today for portrait photographers, designers of all walks of life, and even retouchers. Everywhere you look, from group photos, to school graduation or sports portraits, to magazines, movie posters, and DVD covers, chances are, you’ve seen compositing.

In Photoshop Compositing Secrets, Matt Kloskowski takes you through the entire process behind creating convincing, well-executed, and captivating composites. You’ll see how to create images that run the gamut from real-world portraits for corporate, graduation, or group photos to sports portraits, templates, and collages, and even the surreal, dramatic composites that clients clamor for.

You'll learn:

One of the most important secrets to compositing: how to master selections in Photoshop (yes, even wispy hair), What background color, and camera and lighting setups work best for compositing, How to move a subject from one background to another, and the Photoshop lighting and shadowing techniques to make it look real, And all the Photoshop tips, tricks, and special effects you need to pull off a convincing, professional composite.

No matter if you're a professional, an aspiring professional, or a hobbyist, Photoshop Compositing Secrets will sharpen your skills and open up a whole new avenue of photographic expression in an easy-to-understand way that will have you creating your own composites in no time.


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Saturday, December 3, 2011

3Dworld - ZBrush Essentials DISC 1


3Dworld - ZBrush Essentials DISC 1
Size 4.92GB

Master the secrets of Hollywood’s digital sculptors with this essential guide to Pixologic’s 3D sculpting software, brought to you by the creators of 3DTotal and 3D World.

Suitable for every level of experience, ZBrush Essentials is your complete guide to digital sculpting. Inside, the world’s leading 3D artists reveal their trade secrets, taking you from basic modelling to advanced detailing and texturing in easy stages.

The bookazine contains 24 complete tutorials, written by veterans of movies from X-Men 3 to Clash of the Titans. The accompanying DVD provides project files for each tutorial, including over 10 hours of video training


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3D total's - Photoshop Post Effects


3D total's - Photoshop Post Effects
PDF| English | 35 pages | 49.28 MB

Photoshop is becoming more and more important in the work flow of a 3D artist. If you are creating 3D stills using Photoshop is a great way to complete your image and add effects quickly and effectively. In this eBook tutorial series Photoshop Pro Richard Tilbury will be showing how to totally transform an image in Photoshop. We will start each chapter with a textured 3D model. That model will then be put into Photoshop where Rich will turn it into a polished image. Using Photoshop can be daunting to 3D artists as many see is as a tool for digital painters, but Rich has provided simple step by step techniques and methods that will transform your work flow forever.


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Physically Based Rendering - From Theory To Implementation - 2nd Edition


Physically Based Rendering - From Theory To Implementation - 2nd Edition
English | 1200 pages | ISBN-10: 0123750792 | PDF | 133 Mb

Physically Based Rendering introduces the concepts and theory of photorealistic rendering hand in hand with the source code for a sophisticated renderer. By coupling the discussion of rendering algorithms with their implementations, Matt Pharr and Greg Humphreys are able to reveal many of the details and subtleties of these algorithms. But this book goes further; it also describes the design strategies involved with building real systems, there is much more to writing a good renderer than stringing together a set of fast algorithms. For example, techniques for high-quality antialiasing must be considered from the start, as they have implications throughout the system.

The rendering system described in this book is itself highly readable, written in a style called literate programming that mixes text describing the system with the code that implements it.

Literate programming gives a gentle introduction to working with programs of this size. This lucid pairing of text and code offers the most complete and in-depth book available for understanding, designing, and building physically realistic rendering systems.


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DAZ Studio 4.0.3.19 Standart Edition 32 bit (Eng)


DAZ Studio 4.0.3.19 Standart Edition 32 bit (Eng)
Size 444MB

Expand an artist Everything you need to start creating your own stunning piece of art waiting for you here DAZ Studio is a multi-shape 3D settings, posing, and animation tool that enables anyone to create stunning digital images and animation


DAZ Studio is the ideal tool for developing unique digital art and animation with virtual people, animals, props, vehicles, supplies, environment, and much more. Simply choose a theme and / or install, arrange accessories, lighting installation, and start creating beautiful artwork.

With DAZ Studio 4 can be
Create custom 3D characters and avatars
Preparation of illustrations for books, comics and graphic novels
Make your own movies CG
Quickly make your own work of art editorial
Creation of graphic design elements
Design of virtual environments with animated fly-throughs

Additional Information:
Extended commercial version of the program allows users to evaluate additional means of rendering images and enhanced support for shaders. In addition, Daz Studio 4 provides the ability to import and export models in the format Collada, provides tools for editing keyframes and an excellent tool Figure Mixer.

That is not an exhaustive list of what you can do using DAZ Studio:
• add to the scene of so many people as you like for you;
• Set of people, animals, aliens, and even inanimate objects in that position (and position) that you need;
• Put your models, your selected items. Incidentally, many details such as hair and odezhdyimeyut many settings;
• To place furniture, background and objects in your scene. Almost infinite variety of settings allows you to recreate your own living room, to simulate the cockpit spaceship ... and anything to portray.
• Locate and adjust the light. You can easily adjust brightness, area lighting, location, direction, color and clarity of light - to get the result, which is intended.
• location and size of many cameras. By the way, to see the stage at once with the four points of view, you can too. You can also select your camera from the range presented in the program;
• Change any object, character or event in your scene.

Key features:
• Support for hot keys
• Multiple undo and redo
• Hardware acceleration for OpenGL
• Support Drag and Drop
• Import user settings (from previous versions included)
• Powerful modeling functions
• Functions of rendering and use of effects
• Photorealistic rendering
• Support for multiprocessor systems
• Support for OpenGL
• Support format OBJ, OBZ, JPG, DSI, PNG, TIFF, BMP, BHV
• Export to AVI
• And much more

The procedure for treatment
Enter key from your Key. txt

Courtesy of: DG Win & Soft
Name of Program: DAZ Studio 4.0.3.19 Standart Edition (32 bit) [Eng]
Program Version: v.4.0.3.19
Latest version: v.4.0.3.19
Language: Eng
Treatment: Complete
Type of medicine: Ready serial number
Size: 444.88 MB

System requirements:
Windows Vista, Windows XP, Windows 7
Pentium 4
1.3 GHz (2 GHz dual core or faster recommended)
1 GB RAM min (2GB recommended)
200MB free hard drive space for installation (500 MB recommended)
OpenGL 1.3 compatible graphics card with at least 128 MB RAM (Hardware accelerated OpenGL 2.2, or higher, compatible recommended with 512MB RAM)
DirectX 9 (DirectX 10 recommended)


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Digital-Tutors - Creative Development: Character Creation Pipeline in Maya and ZBrush with Safari Sosebee


Digital-Tutors - Creative Development: Character Creation Pipeline in Maya and ZBrush with Safari Sosebee
English| Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono | 1.14 GB

In this Maya tutorial, we will learn how to create a creature image based on one camera while learning how to cheat certain details in Photoshop. This tutorial will go through all of the steps of the process of making a polished image of a creature character. We will learn the importance of each part to ensure that our image is appealing in the end.


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Digital-Tutors – Creative Development: Rigging and Animation Workflows Using CAT in 3ds Max with Rick Vicens


Digital-Tutors – Creative Development: Rigging and Animation Workflows Using CAT in 3ds Max with Rick Vicens
Advanced | 4h 02m | 1.38 GB | Project Files 17 MB | Required Software: 3ds Max 2012

In this tutorial we will learn how to take a character mesh from rigging to animation using the Character Animation Toolkit (CAT) in 3ds Max. We are going to take a character mesh all the way through animation in 3ds Max. Throughout the tutorial, we will discuss workflow for an animation pipeline. We will start with rigging with 3ds Max’s CAT system and learn some tips and tricks for skinning along the way. We will then talk about planning a shot and setting up a basic cameras. Finally, we take all of our assets and create a two shot animation utilizing the rig we created.


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Digital-Tutors – Creating Game Characters with ZBrush and TopoGun


Digital-Tutors – Creating Game Characters with ZBrush and TopoGun
Intermediate | 2h 53m | 1.29 GB | Project Files 378 MB | Required Software: ZBrush 4, TopoGun 1.06

In this course we’re going to use ZBrush and TopoGun to convert a very high resolution female hero character into a lower resolution game-type model. Sculpting applications like ZBrush are great for creating extremely detailed models, complete with surface texture and color. But to be able to rig, animate, or integrate these models into a game engine, we first have to convert the model to a much lower resolution. TopoGun is a great tool for taking our detailed meshes and allowing us to very intuitively redraw this new topology.

In addition, it will allow us to project all of the mesh’s detail onto maps. In this way we can use a lower resolution version of the model, while it still appears very detailed. We will start by preparing and exporting our dense meshes from ZBrush and then bring those into TopoGun as references. We’ll use several tools in TopoGun to literally draw new base geometry right onto the high resolution meshes. We’ll look at several of the tools available and how we can manipulate and change topology once it’s been created. Once the topology is done, we’ll create UVs for the new pieces and then generate maps for the detail and color information.

Once we’re done you’ll have created your own game-type character from a very dense sculpt and you’ll have the knowledge you need to repeat the process on your own creations.



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