Wednesday, November 16, 2011

Digital-Tutors – Creative Development: Tornado Particle Effects in 3ds Max and FumeFX with Matt Radford



Digital-Tutors – Creative Development: Tornado Particle Effects in 3ds Max and FumeFX with Matt Radford
Advanced | 1h 46m | 627 MB | Project Files 0.2 MB | Required Software: 3ds Max 2011, FumeFX 2.0, Krakatoa 1.6

The second volume of the Getting Started with Vue 9 training series, Lighting & Atmospherics.
No previous knowledge of Vue required. Includes project files.

In this training volume, instructor, Nicholas Pellegrino, will teach you to customize atmospheres to fit your creative and design needs. Learn to modify and create your own custom atmospheres and infinite terrains. Explore the relations between infinite terrains, sea level, and atmospherics. Learn to create an improved “Randomization Seed” node and add more variations to infinite terrain functions. Learn about volumetric lighting and shadow control. Create lighting setups and reduce render times with “relighting.” Understand clouds layers and how to control them.

Learn about atmospheric density in relation to scene units and spherical scenes. Break apart vectors, limit node outputs, create custom vectors, publish parameters from the function editor into the terrain editor. Create and control numerous atmospheres, edit functions, create MetaNodes, reduce render times, and more.


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