Monday, November 21, 2011

cmiVFX - Python Introduction for Maya (Vol.02)


cmiVFX - Python Introduction for Maya (Vol.02)
.mov | project files | 1.1Gb

Classes and Inheritance

This video has a focus on learning how to design class structures with your code, and why the concept of inheritance is important as you begin to develop larger tools. We take a visual look at what a class is, and how it plays such a vital role as you start working with the API later.

Asset Importer

A fully functional concept for a basic asset importer tool. More examples of class and inheritance, and working with the filesystem in addition to the python commands module.

Maya UI

We take our Asset Importer and learn how to wrap a user interface around it using the maya commands module.

Qt Designer

A feature that is new to the Maya 2011 suite. Since the entire interface has been rewritten using Qt, Autodesk has made the feature available for designing user interfaces in Qt Designer, and loading them directly into your maya script. We redo our Asset Importer to use a UI that was build in Qt Designer

Maya Python API Introduction

This is where we cross the line into the advanced waters. The python API is lower level and powerful. We learn how to set up our environment for developing scripted plugins, how to access and read the documentation, and even do a comparison between the commands module, the python API and PyMel!

Dependency Graph Plugin

Let's learn how we can create new nodes in maya, by building a very simple dependency graph plugin that can drive other objects.

BONUS: PyQt4 in Maya - Even better UI

This bonus chapter shows you how PyQt4 (python library for writing Qt interfaces), can be integrated into Maya and give you a ton of control over what your UI is can really do, and the feedback you can get from it.  We again take our Asset Importer and redo it using PyQt4


Justin Israel

Justin is a California based artist who graduated from Cal State Long Beach (CSULB) with a Bachelor’s in Film and Video production.

He started his Visual FX career at Stan Winston Digital as an artist and then developed strong pipeline/programming skills at Sony Pictures ImageWorks while working on Spiderman 3, I Am Legend and The Watchmen. Justin currently works as Sr., Pipeline Developer on the award winning television series South Park, designing tools for Maya, Nuke, and general pipeline. His passion for live-action visual effects and film leads Justin to gain fundamental knowledge in all facets possible. His experience includes paint, roto, compositing, python and pipeline development. His work includes feature films such as Commander & Chief, The Compass, Bride Wars, Tropic Thunder, Mamma Mia, I Am Legend, Spiderman 3, The Watchmen, Fantastic Four and more.

Justin has worked as both an artist and a visual effects supervisor, in film and television, as well as directing and practical lighting experience, and constantly looking for new challenges and opportunities to learn.


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