Friday, November 25, 2011

VRay Guide - The Key to 3D Success


VRay Guide - The Key to 3D Success
.pdf | .max | 196.55 MB

This eBook will provide you with TOP secret tips of PRO 3D Artist! AND business success!
You will learn to work LIKE a PRO! and will be able to succeed in every challenge!
You will get personal FREE resources library of 3D models, textures, IES lights, HDRI Images and much more!

This eBook provides a perfect structure of growing your business, building your name and positioning yourself in Arch.

Viz/Entertainment industry. All examples were made with 3Dsmax, VRay and Photoshop along with useful combination of unique plugins for getting photorealistic look out of your 3D image. This eBook represents a complete mindset, from setting up your system as a PRO, finding clients, getting projects and working over the internet. Securing your work and expanding your client circle is the main goal of this eBook, but it all comes with healthy mind-set that leads to that success. Author simply reveals secret techniques that brought him to the professional level, most of this stuff 3D artists keep to themselves and you will not find this type of information elsewhere. For the past 8 years he was following successful people and he has discovered that in order to get "there" you need to improve 3 important elements: your mind, your body and your life! Your success will be imbalanced if you have lack in one of them...
This eBook comes with NUBA COR 3D scene for self training + 2 dummy scenes for practicing VRay. All the examples where given

with 3DsMax, VRay & Photoshop.


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3D Total Introduction to V-Ray Parisienne Apartment


3D Total Introduction to V-Ray Parisienne Apartment
3DTotal.com Ltd | English | eBook | 3dsMax, V-Ray | HQ pdf | 44 pages | 29.36 MB

Welcome to the Introduction to V-Ray (for 3ds Max) - Parisienne Apartment eBook tutorial series which will cover all the key parameters of V-Ray: global illumination, materials, lighting and more. We will look in-depth at each setting - how it works, what repercussions it has - and we will also take a peek at some of the special features that V-Ray has to offer. If you’ve ever had any doubts about how to get into V-Ray, or you simply would just like to know a little more about a particular section of the software, this eBook series is for you!

List:

- VRay Global Illumination
- VRay Materials + Textures
- VRay Settings
- VRay Lights
- VRay Plugins


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video2brain - Green Screen Workshop: The Setup


video2brain - Green Screen Workshop: The Setup
Duration: 1h 44m | Video: AVC (.mp4) 1024x576 | Audio: AAC 44.1KHz Mono | 1.39 GB
Language: English | Level: Advanced

Plan and Set Up for the Best Results
In the first course in his two-part series on green-screen (and blue-screen) tools and techniques, author, producer, and VFX Artist Jeff Foster covers the often-overlooked steps that lead up to shooting. The training covers every aspect of planning and setting up properly for best post-production results, from choosing the right keying process for your project to creating storyboards and pre-visualization comps prior to shooting. You will also learn when to use green screen or blue screen, how to light that screen, and how to measure light and set up your camera properly. Whether you are planning to work with virtual sets or live backgrounds, this workshop will get you ready to shoot.

This course walks you through the steps necessary to prepare to shoot a production using green or blue screen techniques.


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Digital-Tutors Creative Development Visual Effects with 3DS Max and Pflow


Digital-Tutors Creative Development Visual Effects with 3DS Max and Pflow
DVD-iNKiSO | 902MB
Genre: eLearning | Language: English

Using Particle Flow alongside some basic animation principals, we are going to put together a scene from concept to finish. Dabbling into the some special effects using pflow fundamentals, forces, and operator overview. Then, we will put together all the elements into a scene.

9 videos in this course
1. Introduction and Overview of our Project.
2. Looking into our Concept
3. Working with Particle Flow
4. A look into our texture creation
5. Basic Object Animation
6. Putting our scene together
7. Rendering and Outputting animations
8. Bringing it all together in After Effects
9. Outro


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Digital-Tutors Light and Color Study Night Scene


Digital-Tutors Light and Color Study Night Scene
DVD-iNKiSO | 909.10 MB

In this collection of lessons we will study the of light on color while painting a night scene. Throughout the process of painting this color concept, well focus on various aspects of light and color at night. After weve spent a little time setting up or composition, well get things started by choosing the colors for the sky in our image. Here well learn why colors change so much at night. Well also learn about choosing both key and fill lights for our scene. Some of the other topics we will address while working through this painting are things like atmospheric perspective, reflected light, cast shadows and form shadows as well as the interaction between colored lights. After completing this course, you should have a better idea of how to choose color for a night time image.


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Autodesk AutoCAD 2012 (x32/x64) Multi5 Retail


Autodesk AutoCAD 2012 (x32/x64) Multi5 Retail
WinApp | Autodesk AutoCAD 2012 (x32/x64) Multi5 Retail | 4,77 GB - 5,19 GB
English, Russian, Hungarian, Czech, Polish

AutoCAD Ø¢® is the world leader in solutions for 2D-and 3D-design. As more graphic, 3D modeling to accelerate the design work and documentation, share models and develop new ideas. For AutoCAD available thousands of add-ons that can satisfy the needs of a wide range of clients. It's time to design a new way - while AutoCAD.

New features of AutoCAD 2012 is called a true technological breakthrough, which will please many millions of users of this software.

AutoCAD 2012 has a parameter, and now any changes between objects are supported by user defined relationship. This significantly reduces the time to make changes to the projects. The emergence of tools to work with arbitrary shapes became possible to create and analyze the most complex three-dimensional objects. In addition, 3D printing is now supported, so it's easier to get prototypes and physical prototypes. According to numerous requests from international community of users Autodesk (AUGI) in AutoCAD 2012 strengthened, with the format of PDF. PDF files can be used as the substrate, and improved the quality of imports into PDF. This will  facilitate data exchange between all interested parties in the project.

Key features:
AutoCAD Ø¢® 2012 enables us to solve the most complex design problems. Means of creating arbitrary shapes are modeled by a variety of body and surface design verification time is greatly reduced; parametric drawings help to keep on hand all the necessary information. Project ideas can be visualized in PDF, as well as to implement in models obtained by 3D printing. Still no idea when not turned into reality so quickly.

Time saving due to the parametric drawings. Parametric designs can significantly reduce the scan time projects. There is a possibility of defining relationships between objects - for example, parallel lines will automatically remain parallel and concentric circles always have a common center.
Artistic freedom: to work with arbitrary shapes. Now you can translate any design ideas, letting the will of creative thought. To create complex shapes simply move the face, edges and vertices.

Enhanced support for PDF. Transfer and reuse of data were surprisingly comfortable and light with enhanced support of PDF. Became smaller the size of the published files, added support of TrueType. New ability to import and use as substrates allow you to add PDF-files directly into the drawings AutoCAD.

3D printing of models of AutoCAD. You can not only visualize projects but also to translate them into reality. Physical mock-ups of projects created by the withdrawal on a 3D printer (your own or belonging to a specialized company that provides services, 3D printing).

Ease of creating and editing dynamic blocks. Introduced improvements have helped to simplify the creation and editing of dynamic block. With its advanced mapping and al******** of objects, tools, working with dynamic blocks significantly reduce the time required to produce documentation.

Features:
Issue documentation. Effective means of documentation in AutoCAD cover all stages of the project - from initial sketches to the final stage. Automation, data management and editing minimizes the number of repetitive tasks and save time.

Time saving due to the parametric drawings. Parametric designs can significantly reduce the scan time projects. There is a possibility of defining relationships between objects - for example, parallel lines will automatically remain parallel and concentric circles always have a common center.

Binder. Structuring the data - not a luxury but a necessity. AutoCAD Sheet Set Manager organizes sheets of drawings, makes the publication automatically creates forms on the sheets, passes the data from filings in the major labels and stamps. All necessary information is collated, which greatly simplifies access to it.

Annotation Scaling. You can expedite the management of objects placed on different layers. Thanks to the scaling of annotations created annotative single object, which automatically takes the size of a viewport or model space.

Text manipulation. Manipulation of text you type is in its visual ******** and scale. Adjust the position of the text can be the means of the familiar text editors (paragraphs, columns, etc.).

Creating and editing Multileaders. You can easily create and edit callouts. Customizing styles Multileaders ensures their uniformity allows multiple lines of callouts in one Multileader, include callouts framework and components.

Working with tables. With the help of AutoCAD functions can automate the tedious process of creating and editing tables. By setting the appropriate style tables at once set the font, colors, borders and other properties.

Retrieving data. Data Extraction Wizard allows you to quickly extract data from drawing objects (including components and attributes).

Then these data can be automatically output in a table or external files.

Link Excel data with the drawings AutoCAD. When linking an Excel spreadsheet and AutoCAD drawings provide bidirectional data update. This eliminates the need to separately modify the tables. All information is automatically synchronized.

Dynamic blocks. The use of prefabricated elements significantly saves time. Dynamic blocks eliminates the need to draw again repeating the standard components and maintain the cumbersome block libraries. They have the ability to edit individual objects,

eliminating the need to create a new unit, if the shape or dimensions have changed slightly.

Management layers. Creating and Editing Layer Properties now runs faster and with fewer errors. Changes made in the dialog box to work with layers, are immediately visible in the drawing.

Dynamic prompts and menus. Focus on your work rather than on tools. In the dynamic input requests command line are displayed near the cursor, so you can run commands, view the size and type values that is focused on the command line. Quick Properties

menu lets you view and edit the desired properties of objects, simply bridging over them.

Intuitive user interface. Now it's much easier to work with multiple files simultaneously. Quick view function operates not only file names, but their samples. It simplifies the search and discovery of the desired file on the correct tab. The new browser-menu you can navigate through files and examine the samples to obtain information about file size and file creator.


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KeyGen

Wednesday, November 23, 2011

3D Total Lighting La Salle 3ds Max + VRay


3D Total Lighting La Salle 3ds Max + VRay
English | Included 3ds Max + VRay Resource files and PDF 33 Pages
RAR size: 589 MB < UnRAR size:1.92 GB

This five part series will focus on the topic of setting up a variety of lighting rigs that reflect natural lighting at different times of the day and manmade interior lighting. Each of the chapters will use the same base scene as a starting point, and will show a step by step guide to finding a lighting and rendering solution that best reflects the desired lighting situation.

The tutorials will explain the type of lights used and how to set up the parameters along with talking about the different methods of tackling the subject. The manipulation of textures may also be covered in order to turn a daylight scene into night scene for example.

The artists will also look at some useful post production techniques in Photoshop in order to enhance a final still.

CONTENTS

  • Chapter 1 - Sunset
  • Chapter 2 - Broad Daylight
  • Chapter 3 - Artificial Light
  • Chapter 4 - Mood Lighting
  • Chapter 5 - Tv-Lit (Night Time)


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Pratical Interior Lighting 3dsMax & Vray Tutorial


Video2Brain - Introducing Final Cut Pro X: Learn by Video
Format WMV & project files | Size 374 Mb | Language English | Resolution 1024x768

About

High resolution video tutorial about v-ray interior lighting in 3dsMax.


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Video2Brain - Introducing Final Cut Pro X: Learn by Video


Video2Brain - Introducing Final Cut Pro X: Learn by Video
English | MP4 | AVC 1280x720 25 fps | AAC 64 kbps | 340 MB

Over the course of its over ten-year history, Final Cut Pro has become the video editor of choice across all levels of video production, from independent filmmakers to episodic broadcast TV and feature film. With the latest release, Final Cut Pro X, Apple has redesigned the application from the ground up ? making it more approachable and easier to learn and use, while still providing many of the features professionals need. In this course, Joseph Linaschke takes you through the basics of Final Cut Pro X to get you ready to start editing as quickly as possible. You?ll learn the fundamentals of video editing while also getting up to speed on advanced features like auto shot-detection, keyword ranges, auto color balance and matching, auto stabilization analysis, and much more.


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Tuesday, November 22, 2011

Vue R10 Xstream Full DVD + Tutorials


Vue R10 Xstream Full DVD + Tutorials
Vue R10 Xstream Full DVD + Tutorials | 3.09 GB

Vue xStream offers professional CG artists a complete toolset for creating and rendering exceptionally rich and realistic natural environments in 3ds Max, Maya, LightWave, Cinema 4D and Softimage.

Access all the power of the world’s leading 3D Digital Nature solution directly from within your favorite application. Create and edit beautifully detailed natural environments using your application’s standard manipulators. Render everything together inside 3ds Max, Maya, LightWave, Cinema 4D or Softimage, with full interaction between Vue and native elements, including 2-way mutual shadow casting, reflection, refraction and GI.


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Program

Monday, November 21, 2011

Nuke Shading and Lighting FX

Nuke Shading and Lighting FX
English | MP4 | H.264 | 1024 X 576 | 3hr 08min | Size 723MB

Description: This video was created to help compositors learn how to manage the current 3D Shading and Lighting system inside of the Nuke Compositing application. Built by user request, many Nuke users realized that procedural shading networks inside of Nuke have the capabilities of 3D shading systems found in traditional 3D Animation packages. This video will teach you how to use them!
Nuke Advanced Keying And Channel Operations WITH Expressions (188 mins, 6 tutorials)
+ project files.


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After Effects Tutorials - Keying


After Effects Tutorials - Keying
.mov | Size 932MB

Ergin Kuke
Co-founder, Angst VFX

Ergin is creative director and co-founder of Angst VFX, an up and coming visual effects company in Los Angeles, CA.

Ergin moved to Los Angeles from Albania in 2001 to be part of the Gnomon Certificate program. After finishing studies there, he has been a Lighting TD and Compositor at Sony Imageworks, Rhythm & Hues working on Polar Express, Zathura, Superman, Narnia, Beowulf etc. As a freelance artist in commercial boutiques, Ergin has worked at Digital Kitchen, Stardust, Engine Room, Brand New School, Superfad etc doing lighting and compositing on many commercial and music video projects. He has also developed concert visuals for Korn, Bon Jovi, 50 Cent, Red Hot Chili Peppers, Paul Oakenfold and more.

Ergin is also a part time instructor at Gnomon School of VFX where he teaches Compositing, Lighting and Texturing.


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CGWorkshop – 3dsMax Tutotial - Exterior Architectural Visualization Lectures


CGWorkshop – 3dsMax Tutotial - Exterior Architectural Visualization Lectures
Size 3.68 GB | Format FLV & English in 1280x720 pixels

About tutorial

This course is the result of great work done by the team CGWorkshop, and includes various methods for the visualization of exteriors, as well as ways of modeling 3d buildings, plants, environment, render settings VRay, installing VRay lighting and more.

This course is designed for everyone - for beginners and also for advanced users 3ds Max & VRay.


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Evermotion Archinteriors Vol. 25 – Car Scenes


Evermotion Archinteriors Vol. 25 – Car Scenes
Size 1.82 GB | Format MAX *.max 2008 | PSD Composting files

Take a look at this 10 fully textured scenes with professional shaders and lighting ready to render from Archinteriors vol. 25

Required:

  • Car model included;
  • All scenes are prepared for v-ray 1.5 with 3dsmax 2008.
  • Post-production PSD files included;
  • Recommended system specification: Intel Core Duo with 4GB of RAM, and 64bit system


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cmiVFX Fusion 3D Matte Painting Extractions


CmiVFX Fusion 3D Matte Painting Extractions
Format WMV | English | 1280x720 | project resources | 1.19 Gb

For the last few years, there has been a popular "Buzz Word" going around the FX industry. FBX, or FilmBox file format, is a common 3d geometry format used by most of the popular 3D animation and Compositing software applications. With the advent of proper 3d tools inside of Fusion, artist's have the ability to import modeled geometry and camera data from there 3D animation programs. This allows for congruent camera animations and projection mapping inside of fusion while allowing for the ability of additional compositing and color correction at this level of the production pipeline. Learn how to decipher when FBX is the right option for your composite. Software used: Eyeon Fusion & Fusion Generation.


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cmiVFX - Python Introduction for Maya (Vol.02)


cmiVFX - Python Introduction for Maya (Vol.02)
.mov | project files | 1.1Gb

Classes and Inheritance

This video has a focus on learning how to design class structures with your code, and why the concept of inheritance is important as you begin to develop larger tools. We take a visual look at what a class is, and how it plays such a vital role as you start working with the API later.

Asset Importer

A fully functional concept for a basic asset importer tool. More examples of class and inheritance, and working with the filesystem in addition to the python commands module.

Maya UI

We take our Asset Importer and learn how to wrap a user interface around it using the maya commands module.

Qt Designer

A feature that is new to the Maya 2011 suite. Since the entire interface has been rewritten using Qt, Autodesk has made the feature available for designing user interfaces in Qt Designer, and loading them directly into your maya script. We redo our Asset Importer to use a UI that was build in Qt Designer

Maya Python API Introduction

This is where we cross the line into the advanced waters. The python API is lower level and powerful. We learn how to set up our environment for developing scripted plugins, how to access and read the documentation, and even do a comparison between the commands module, the python API and PyMel!

Dependency Graph Plugin

Let's learn how we can create new nodes in maya, by building a very simple dependency graph plugin that can drive other objects.

BONUS: PyQt4 in Maya - Even better UI

This bonus chapter shows you how PyQt4 (python library for writing Qt interfaces), can be integrated into Maya and give you a ton of control over what your UI is can really do, and the feedback you can get from it.  We again take our Asset Importer and redo it using PyQt4


Justin Israel

Justin is a California based artist who graduated from Cal State Long Beach (CSULB) with a Bachelor’s in Film and Video production.

He started his Visual FX career at Stan Winston Digital as an artist and then developed strong pipeline/programming skills at Sony Pictures ImageWorks while working on Spiderman 3, I Am Legend and The Watchmen. Justin currently works as Sr., Pipeline Developer on the award winning television series South Park, designing tools for Maya, Nuke, and general pipeline. His passion for live-action visual effects and film leads Justin to gain fundamental knowledge in all facets possible. His experience includes paint, roto, compositing, python and pipeline development. His work includes feature films such as Commander & Chief, The Compass, Bride Wars, Tropic Thunder, Mamma Mia, I Am Legend, Spiderman 3, The Watchmen, Fantastic Four and more.

Justin has worked as both an artist and a visual effects supervisor, in film and television, as well as directing and practical lighting experience, and constantly looking for new challenges and opportunities to learn.


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cmiVFX - Mocha Pro for Production Vol.1


cmiVFX - Mocha Pro for Production Vol.1
English | AVC1 1024x576 | AAC 48 Kbps | 1.08 GB

cmiVFX launches its latest training endeavor showcasing the ever popular Mocha Pro application from Imagineer Systems. We have been in communication with Imagineer for many years trying to produce a well formatted, much needed training solution for their fantastic line of products. When we saw that Mocha Pro had all the tools in one location, we knew it was time for us to start the training franchise for this line of tools.

After years of taking requests and emails suggestions from our customers from around the world, we are proud to announce our very first multilingual training solution starting with the Mocha Pro training. This video will include both English and Portuguese versions of the training at no extra cost to the end user. We will be releasing more languages through out the year for many of our training videos. Many of you call us Number One in the industry for many reasons?. and now our new FREE multilingual service will be On Demand for users to enjoy. (This comes in very handy when traveling around as a freelance artist. Learn key terms in more then one language to help reduce instructional barriers in regards to the Visual Effects and Computer Graphics industry). This new service will be turned on just a few short days from the launch of the English Version of this product.


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cmiVFX - Nuke Face Replacement


cmiVFX - Nuke Face Replacement
1193 x 672 | 00:47:05 | MP4 | 496 MB

A great tutorial using After Effects - This is really helpful training for you. I hope you like it ! Enjoy !


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Gnomonology ZBrush Tutorials Selection

Gnomonology ZBrush Tutorials Selection
H264 | English | 1024x786 | MOV | 10 fps 230 kbps | MP3 48 kbps | 2.95 GB

Description:
Is a selection of several Gnomonology Tutorials, see the picture for the list of all of them. Enjoy.


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Sunday, November 20, 2011

Digital Tutors - Rendering Enhancements in ZBrush 4



Digital Tutors - Rendering Enhancements in ZBrush 4
English | VP6F 782x646 | MP3 96 Kbps | 279 MB

In this series of lessons we will be exploring many of the new and enhanced rendering features found in ZBrush 4.

When creating digital sculptures in ZBrush, the rendering and presentation of that artwork is a very important aspect to consider. With the new rendering features that have been added in ZBrush 4, we can create renders that are much higher in quality and realism without ever having to leave ZBrush. This course will cover topics such as ambient occlusion rendering, adding subsurface scattering effects to our ZBrush models, rendering transparent refractive surfaces, rendering our ZBrush artwork into multiple passes for compositing purposes, as well as many other tips and techniques that will teach you not just how these features work, but how to use them properly to get the best results.
Lesson Outline (8 lessons)

1. Introduction and project overview
2. Working with BPR shadows in ZBrush
3. Rendering ambient occlusion in ZBrush
4. Rendering refractive transparency in ZBrush
5. Using the Fresnel Overlay material in ZBrush
6. Rendering subsurface scattering in ZBrush
7. Multi-pass rendering in ZBrush
8. Rendering an animated sequence from ZBrush



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Lynda.com - ZBrush 4 Essential Training



Lynda.com - ZBrush 4 Essential Training
English | AVC1 960x540 | AAC 96 Kbps | 556 MB

In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in Zbrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.

Topics include:
  • Navigating the canvas
  • Using perspective and floor
  • Creating a mesh with a ZSketch
  • Extracting from an existing mesh
  • Managing subdivision levels
  • Working with alphas
  • Masking off parts of a model
  • Using deformation
  • Using subtools
  • Deforming with Transpose
  • Painting and texturing
  • Creating UV maps


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After Effects Tutorials - Equalizer



After Effects Tutorials - Equalizer
After Effects Tutorials - Equalizer | .mov | 291Mb

Ergin Kuke
Co-founder, Angst VFX

Ergin is creative director and co-founder of Angst VFX, an up and coming visual effects company in Los Angeles, CA.

Ergin moved to Los Angeles from Albania in 2001 to be part of the Gnomon Certificate program. After finishing studies there, he has been a Lighting TD and Compositor at Sony Imageworks, Rhythm & Hues working on Polar Express, Zathura, Superman, Narnia, Beowulf etc. As a freelance artist in commercial boutiques, Ergin has worked at Digital Kitchen, Stardust, Engine Room, Brand New School, Superfad etc doing lighting and compositing on many commercial and music video projects. He has also developed concert visuals for Korn, Bon Jovi, 50 Cent, Red Hot Chili Peppers, Paul Oakenfold and more.

Ergin is also a part time instructor at Gnomon School of VFX where he teaches Compositing, Lighting and Texturing.


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Saturday, November 19, 2011

Cinema 4D – Tron Identity Disc Hologram Tutorial



Cinema 4D – Tron Identity Disc Hologram Tutorial
English | MP4 | H264 1482 kbps 23.98 fps | 1280×720 | AAC Stereo 44 KHz |
Genre: elearning

Advanced Mograph tutorial – useful for VFX sequences as seen in TRON Legacy, Iron Man, Star Wars and other science fiction movies. In the last part of the tutorial we will teach you how to include the hologram in a live action video! and of course all in HD quality. Material creation and final composition in After Effects included.

TUTORIAL LAST PART INCLUDES

  • Mograph Tutorial
  • Mograph Integration
  • Animating with keyframes
  • Color Correction
  • Compositing in After Effects
  • Materials
  • Render settings
  • 3D Project and Scene


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Gnomon WorkShop – Environment Art Direction for Games Vol.2


Gnomon WorkShop – Environment Art Direction for Games Vol.2

In this DVD, Cecil takes the initial idea sketches created from the first volume of this series, “Ideation Sketching” and paints them digitally using Adobe Photoshop®. From ten-minute building shading to coloring a vista layout for a fantasy city, Cecil will use basic painting layer techniques to put down value, color and lighting into multiple scenes. During this process, Cecil will also edit the structure design of some sketches as he paints them. Watch as Cecil breaks down his efficient workflow; demonstrating how he preserves line drawings as he separates value and color in multiple layers, and focuses more on readability and defining shapes rather than surface material rendering. This technique allows him to quickly present painting concepts for a production team to review. Instructor for this title: Cecil Kim


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Friday, November 18, 2011

Digital Tutors - Beginner's Guide to Mari


Digital Tutors - Beginner's Guide to Mari
English | VP6F 782x646 | MP3 96 kbps | 652 MB

In this course we will be teaching you the essential workflows, terms and techniques to help you get started with Mari.

In this course we will be giving you an introductory look into Mari so you can learn essential terms and definitions and start to build a solid foundation in this powerful texturing application. We will start off by covering the basics of Mari- working with projects and looking at the interface. We will then take a look at some key concepts in Mari, like projection painting and the
paint buffer. After that, you will learn about channels and shaders and how to use masking to get the best texturing results.

And to wrap up, we will look at how you can export your finished texture maps. This series of step-by-step videos was developed with artists new to Mari in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner Guide courses; visit our library where you will find the largest collection of free, high-quality CG training videos.


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