Saturday, December 3, 2011

Digital-Tutors – Creative Development: Advanced Car Rigging in 3ds Max with Stewart Jones


Digital-Tutors – Creative Development: Advanced Car Rigging in 3ds Max with Stewart Jones
Advanced | 2h 52m | 1.33 GB | Project Files 41 MB | Required Software: Autodesk 3ds Max 2011 SP2

Throughout this 3ds Max tutorial, we will take a look at how to create an animation rig with automatic controls for cars and vehicles in 3ds Max. This tutorial will cover the creation and implementation of a car rig in 3ds Max. We will look at the creation of a generic animation rig and then expand on this by adding automation and terrain attachment controls.


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Digital-Tutors – Enhancing Rigs with Maya Muscle


Digital-Tutors – Enhancing Rigs with Maya Muscle
Intermediate | 3h 22m | 1.68 GB | Project Files 58 MB | Required Software: Autodesk Maya 2012

In this Maya tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline.

Over the series of tutorials, we will use Maya’s very robust and intuitive muscle system improve the overall realism of an animated character. We will start with an animated rig that has some major deformation problems that will need to be addressed. From there, we will start to strategically build an efficient muscle rig that will preserve volume in critical areas that are prone to collapse, like the shoulders and forearms. We’ll learn how to customize Maya muscle shapes and follow-through effects to create the illusion of weight and realism! We’ll also cover integrating blend shapes with Maya Muscle and file referencing to work smarter, not harder. By the end of this tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline.


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Thursday, December 1, 2011

Creature Workshops - Zbrush Dynamesh Demonstration Webinar


Creature Workshops - Zbrush Dynamesh Demonstration Webinar
Size 1.43 GB | English | ~2 hours | TSCC 1527x1276 15 fps | MP3 128 Kbps 44.1 KHz

The Ryan and Cesar ZBrush show is something to witness.With a very laid back easy going style they both very confidently lead you right where you may never have thought you could go as a digital artist. I think Pixologic, the game/film industries, and game and movie fans are the real winners with this DYNAMIC DIGITAL DUO. They are helping to fine tune the digital production artists of today and create and cultivate the digital character artists of tomorrow. So many tips, tricks, and industry insider tidbits are shared in these webinars that you can't possibly remember them all. But if you just remember two or three of them, technically you will already be a better production artist.


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Cmivfx - Zbrush Beyond Digital Sculpting


Cmivfx - Zbrush Beyond Digital Sculpting 
Size 840MB

This video will take you through the process of creating a high-detailed character model in ZBrush. We will have a look at how to adjust the ZBrush interface, how to work with brushes and how to adjust them.

You will see me sculpting the models head by starting with a custom base-mesh on a very low resolution level. You will learn some useful tricks about how to use reference material and how to focus on the main shapes of the figure.

More Info_http://www.cmivfx.com/tutorials/view/204/Zbrush+Beyond+Digital+Sculpting


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Digital-Tutors - Facial Rigging in 3ds Max 2012


Digital-Tutors - Facial Rigging in 3ds Max 2012
Size 2.67 GB | FLV / 1280 x 720 / 6 hr.04 min. / + Exercise files

In this series of lessons, we faculty attain a fundament for Facial Formation in 3ds Max. Interval by step, we'll hypothesize a facial restrain method that is burly and animator-friendly.

We'll study everything from how to create Morph targets, how to keep Morph Targets with our own bespoke GUI, we'll inform a prestissimo and competent way for deforming tenfold objects as one organisation, we inform a technique for creating overweight eyes, how to pin objects to a deforming aboveground, and also become familiar with 3ds Max's almighty Response Trainer.


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Next Gen Facial Rigging for Games


Next Gen Facial Rigging for Games
Size 586.42 MB

In this training video the instructor takes you through the entire process of creating a fully bone based facial rig which is transferable to next-gen game engines like Unreal Editor 3. This video focuses on facial bone rigging and animation. Most game engines do not support blend shapes so it is imperative to know how to create a solid facial rig with just using bones. With the right rig and setup, it is possible to create stunning facial animations in very short amounts of time. If you are a student this video is great to become exposed to professional techniques in the game industry.

About the Instructor:
Matt Skonicki has worked in the video game and film industry for over 6 years. During his time at Midway Games in Chicago, he worked very hard to prove his way up from being a cinematics artist to a character technical artist. Matt has worked on such video games as "Mortal Kombat: Armageddon" and "John Woo's Stranglehold" and even received a prestigious excellence award for his contributions.


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3D Motive - Bipedal Rigging Series: Part One


3D Motive - Bipedal Rigging Series: Part One
Size 888.9 MB | MP4 | MPEG4 Video (H264) 1280x720 30.00fps | Audio: AAC 44100Hz stereo 1409kbps
Software required: Maya 2012

In this colossal video series, instructor Justin Harrison breaks down the entire rigging process of a bipedal, humanoid creature from absolute start-to-finish. With what is among the more difficult and challenging tasks in the gaming and film industry, Justin guides you step by step through the entire process.

Part 1 will showcase a course overview as we cover the bare-bone basics of all aspects of the series, will dive straight into showing you how to set up the base skeleton, Forward and Inverse Kinematics, and creating control handles for your rig. Part 2 (arriving very soon!) covers creating IK handles, Constraints, Reverse Foot setup, painting skin weights, creating set driven keys, as well as cleaning up your rig. Also coming in Part 2 is a bonus chapter showing how to setup dynamic animation driven joints on something like hair or cloth.



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ZBrushWorkshops – Introduction to ZBrush 4R2


ZBrushWorkshops – Introduction to ZBrush 4R2
Size 2.94 GB

Over 32 + hours of ZBrush training including over 18 hours of new content covering features like DynaMesh, LightCaps, the Slice brush, CurveTubes and a whole lot more by the leading authority on ZBrush: Ryan Kingslien.


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Files Deleted Due To Copyright Claims

and here is a new fresh links

Here

ZBrushWorkshops – Anatomy of the Face for Artists


ZBrushWorkshops – Anatomy of the Face for Artists

Sculpting the face is hard, really hard. However, it can be made easier and that is what this workshop sets out to do. I created this workshop from years of banging my head against a wall and trying to understand why my sculptures just didn’t look right. Years. It left a flat spot on my forehead, actually.

The good news here is that all of those years of banging my head finally paid off. Not only can I sculpt a human face quicker and more reliably then before but I can teach you.

This workshop is filled with quick, spontaneous schematic drawings to help you understand the form of the human face and how the architecture of planes all work together. It also includes quick mini-lectures to help you understand the terminology of facial anatomy.

Most importantly, though, it walks you step-by-step through the process of sculpting the face. I dare say this is the most comprehensive facial anatomy workshop out there.


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Here

ZBrushWorkshops – Sculpting an MP5-K in ZBrush 4


ZBrushWorkshops – Sculpting an MP5-K in ZBrush 4

The MP5-K workshop covers Shadowbox, Clip Brushes, Spotlight, Remesh, Mesh Extraction, 3D Primitives, Project All, and much more.The goal is to master hard surface sculpting in ZBrush and we provide several production quality workflows that will get you started right away.


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Friday, November 25, 2011

VRay Guide - The Key to 3D Success


VRay Guide - The Key to 3D Success
.pdf | .max | 196.55 MB

This eBook will provide you with TOP secret tips of PRO 3D Artist! AND business success!
You will learn to work LIKE a PRO! and will be able to succeed in every challenge!
You will get personal FREE resources library of 3D models, textures, IES lights, HDRI Images and much more!

This eBook provides a perfect structure of growing your business, building your name and positioning yourself in Arch.

Viz/Entertainment industry. All examples were made with 3Dsmax, VRay and Photoshop along with useful combination of unique plugins for getting photorealistic look out of your 3D image. This eBook represents a complete mindset, from setting up your system as a PRO, finding clients, getting projects and working over the internet. Securing your work and expanding your client circle is the main goal of this eBook, but it all comes with healthy mind-set that leads to that success. Author simply reveals secret techniques that brought him to the professional level, most of this stuff 3D artists keep to themselves and you will not find this type of information elsewhere. For the past 8 years he was following successful people and he has discovered that in order to get "there" you need to improve 3 important elements: your mind, your body and your life! Your success will be imbalanced if you have lack in one of them...
This eBook comes with NUBA COR 3D scene for self training + 2 dummy scenes for practicing VRay. All the examples where given

with 3DsMax, VRay & Photoshop.


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3D Total Introduction to V-Ray Parisienne Apartment


3D Total Introduction to V-Ray Parisienne Apartment
3DTotal.com Ltd | English | eBook | 3dsMax, V-Ray | HQ pdf | 44 pages | 29.36 MB

Welcome to the Introduction to V-Ray (for 3ds Max) - Parisienne Apartment eBook tutorial series which will cover all the key parameters of V-Ray: global illumination, materials, lighting and more. We will look in-depth at each setting - how it works, what repercussions it has - and we will also take a peek at some of the special features that V-Ray has to offer. If you’ve ever had any doubts about how to get into V-Ray, or you simply would just like to know a little more about a particular section of the software, this eBook series is for you!

List:

- VRay Global Illumination
- VRay Materials + Textures
- VRay Settings
- VRay Lights
- VRay Plugins


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video2brain - Green Screen Workshop: The Setup


video2brain - Green Screen Workshop: The Setup
Duration: 1h 44m | Video: AVC (.mp4) 1024x576 | Audio: AAC 44.1KHz Mono | 1.39 GB
Language: English | Level: Advanced

Plan and Set Up for the Best Results
In the first course in his two-part series on green-screen (and blue-screen) tools and techniques, author, producer, and VFX Artist Jeff Foster covers the often-overlooked steps that lead up to shooting. The training covers every aspect of planning and setting up properly for best post-production results, from choosing the right keying process for your project to creating storyboards and pre-visualization comps prior to shooting. You will also learn when to use green screen or blue screen, how to light that screen, and how to measure light and set up your camera properly. Whether you are planning to work with virtual sets or live backgrounds, this workshop will get you ready to shoot.

This course walks you through the steps necessary to prepare to shoot a production using green or blue screen techniques.


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Digital-Tutors Creative Development Visual Effects with 3DS Max and Pflow


Digital-Tutors Creative Development Visual Effects with 3DS Max and Pflow
DVD-iNKiSO | 902MB
Genre: eLearning | Language: English

Using Particle Flow alongside some basic animation principals, we are going to put together a scene from concept to finish. Dabbling into the some special effects using pflow fundamentals, forces, and operator overview. Then, we will put together all the elements into a scene.

9 videos in this course
1. Introduction and Overview of our Project.
2. Looking into our Concept
3. Working with Particle Flow
4. A look into our texture creation
5. Basic Object Animation
6. Putting our scene together
7. Rendering and Outputting animations
8. Bringing it all together in After Effects
9. Outro


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Digital-Tutors Light and Color Study Night Scene


Digital-Tutors Light and Color Study Night Scene
DVD-iNKiSO | 909.10 MB

In this collection of lessons we will study the of light on color while painting a night scene. Throughout the process of painting this color concept, well focus on various aspects of light and color at night. After weve spent a little time setting up or composition, well get things started by choosing the colors for the sky in our image. Here well learn why colors change so much at night. Well also learn about choosing both key and fill lights for our scene. Some of the other topics we will address while working through this painting are things like atmospheric perspective, reflected light, cast shadows and form shadows as well as the interaction between colored lights. After completing this course, you should have a better idea of how to choose color for a night time image.


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